![]() *Actual damage is WAY more complex than this formula, it has more than half a dozen variables, including gun condition and player skill. So you would do (52×1.75)-(5×3) = 76 damage.īut if said enemy would have 25 DT, then normal ammo does 27, HP does 16. Codes in Fallout 4 can be used to enable godmode, infinite weapon ammo. ![]() So to translate the math, it's good if the enemy has low DT rating (you can use Awareness perk to see the actual numeric values for enemies) and high hit points.įor example if enemy has 5 DT, then normal shot from hunting rifle (base 52 damage) will do 52 damage.* Hollow Point triples DT and uses 1.75 multiplier on damage. If you are searching for Fo76 Bloodied Commando Build, simply will check out our. Adds ammo switching, additional ammo types, a weapon condition system. ![]() HP ammo increases damage but also multiplies enemy armor in term of calculating said damage. the game needs to check the condition of each item individually, even if they are ammo/clutter items. The Fallout 4: New Vegas mod looks like its coming along nicely Nipton the bud. ![]() ![]() Special ammo simply has a set of multipliers to damage, enemy armour rating and gun condition damage. Since this game is not a shooter, there are no headshots or other stuff like that. ![]()
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